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Workbench Add-On
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Workbench Add-On - Volume 1.iso
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Music
/
PLAY
/
MultiPlayer
/
MultiPlayer132Src.lha
/
fcoplay.asm
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Assembly Source File
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1992-09-14
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25KB
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801 lines
* MultiPlayer
* Copyright (C) 1992 Bryan Ford
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* I (the author of MultiPlayer) can be contacted on the Internet at
* "bryan.ford@m.cc.utah.edu". See "Player.doc" for other addresses.
*
* Note: This playroutine was not originally written by me. In general
* these playroutines are public domain, so I am bringing the versions
* modified for MultiPlayer under the General Public License. In the
* few cases of already-copyrighted playroutines, the above copyright
* notice applies only to the parts of the file written by me.
*
* $Id: fcoplay.asm,v 4.1 92/06/21 11:13:57 BAF Exp Locker: BAF $
*
include "player.i"
xdef fcostart
code text,chip
fcostart:
plstartret 9$
2$ movem.l d2-d7/a2-a6,-(sp)
jsr init_music(pc)
movem.l (sp)+,d2-d7/a2-a6
rts
3$ movem.l d2-d7/a2-a6,-(sp)
jsr play(pc)
movem.l (sp)+,d2-d7/a2-a6
rts
cnop 0,4
dc.l gmod_Hook
9$ gmodnop
jmp 2$(pc) ; StartMusic
gmodnop ; StopMusic
gmodnop
gmodnop
gmodnop
gmodnop
gmodnop
gmodnop
gmodnop
gmodnop
gmodnop
gmodnop
gmodnop
gmodnop
gmodq -1 ; GetFrequency
jmp 3$(pc) ; TimerTick
lea name(pc),a0 ; GetMakerName
move.l a0,d0
rts
*********************************************************
** A debugged amd optimized replay routine for the **
** Amiga FUTURE COMPOSER V1.0 - V1.3 **
*********************************************************
init_music:
move.w #1,onoff
bset #1,$bfe001
lea 100(a0),a1
move.l a1,seqpoint
move.l a0,a1
add.l 8(a0),a1
move.l a1,patpoint
move.l a0,a1
add.l 16(a0),a1
move.l a1,frqpoint
move.l a0,a1
add.l 24(a0),a1
move.l a1,volpoint
move.l 4(a0),d0
divu #13,d0
lea 40(a0),a1
lea soundinfo+4(pc),a2
moveq #10-1,d1
initloop:
move.w (a1)+,(a2)+
move.l (a1)+,(a2)+
addq.w #4,a2
dbf d1,initloop
moveq #0,d2
move.l a0,d1
add.l 32(a0),d1
sub.l #waveforms,d1
lea soundinfo(pc),a0
move.l d1,(a0)+
moveq #9-1,d3
initloop1:
move.w (a0),d2
add.l d2,d1
add.l d2,d1
addq.w #6,a0
move.l d1,(a0)+
dbf d3,initloop1
move.l seqpoint(pc),a0
moveq #0,d2
move.b 12(a0),d2 ;get replay speed
bne.s speedok
move.b #3,d2 ;set default speed
speedok:
move.w d2,respcnt ;init repspeed counter
move.w d2,repspd
init2:
clr.w audtemp
move.w #$000f,$dff096 ;disable audio dma
move.w #$0780,$dff09a ;disable audio irq
moveq #0,d7
mulu #13,d0
moveq #4-1,d6 ;number of soundchannels-1
lea v1data(pc),a0 ;point to 1st voice data area
lea silent(pc),a1
lea chandata(pc),a2
initloop2:
move.l a1,10(a0)
move.l a1,18(a0)
clr.l 14(a0)
clr.b 45(a0)
clr.b 47(a0)
clr.w 8(a0)
clr.l 48(a0)
move.b #$01,23(a0)
move.b #$01,24(a0)
clr.b 25(a0)
clr.l 26(a0)
clr.w 30(a0)
moveq #$00,d3
move.w (a2)+,d1
move.w (a2)+,d3
divu #$0003,d3
moveq #0,d4
bset d3,d4
move.w d4,32(a0)
mulu #$0003,d3
andi.l #$00ff,d3
andi.l #$00ff,d1
addi.l #$dff0a0,d1
move.l d1,a6
move.l #$0000,(a6)
move.w #$0100,4(a6)
move.w #$0000,6(a6)
move.w #$0000,8(a6)
move.l d1,60(a0)
clr.w 64(a0)
move.l seqpoint(pc),(a0)
move.l seqpoint(pc),52(a0)
add.l d0,52(a0)
add.l d3,52(a0)
add.l d7,(a0)
add.l d3,(a0)
move.w #$000d,6(a0)
move.l (a0),a3
move.b (a3),d1
andi.l #$00ff,d1
lsl.w #6,d1
move.l patpoint(pc),a4
adda.w d1,a4
move.l a4,34(a0)
clr.l 38(a0)
move.b #$02,42(a0)
move.b 1(a3),44(a0)
move.b 2(a3),22(a0)
clr.b 43(a0)
clr.b 45(a0)
clr.w 56(a0)
lea $4a(a0),a0 ;point to next voice's data area
dbf d6,initloop2
rts
play:
lea audtemp(pc),a5
tst.w 8(a5)
bne.s music_on
rts
music_on:
subq.w #1,4(a5) ;decrease replayspeed counter
bne.s nonewnote
move.w 6(a5),4(a5) ;restore replayspeed counter
moveq #0,d5
moveq #6,d6
lea v1data(pc),a0 ;point to voice1 data area
bsr.l new_note
lea v2data(pc),a0 ;point to voice2 data area
bsr.l new_note
lea v3data(pc),a0 ;point to voice3 data area
bsr.l new_note
lea v4data(pc),a0 ;point to voice4 data area
bsr.l new_note
nonewnote:
clr.w (a5)
lea $dff000,a6
lea v1data(pc),a0
bsr.l effects
move.l d0,$a6(a6)
lea v2data(pc),a0
bsr.l effects
move.l d0,$b6(a6)
lea v3data(pc),a0
bsr.l effects
move.l d0,$c6(a6)
lea v4data(pc),a0
bsr.l effects
move.l d0,$d6(a6)
lea v1data(pc),a0
move.l 68+0*74(a0),a1 ;get samplepointer
adda.w 64+0*74(a0),a1 ;add repeat_start
move.l 68+1*74(a0),a2
adda.w 64+1*74(a0),a2
move.l 68+2*74(a0),a3
adda.w 64+2*74(a0),a3
move.l 68+3*74(a0),a4
adda.w 64+3*74(a0),a4
move.w 66+0*74(a0),d1 ;get sound lengths
move.w 66+1*74(a0),d2
move.w 66+2*74(a0),d3
move.w 66+3*74(a0),d4
moveq #2,d0
moveq #0,d5
move.w (a5),d7
ori.w #$8000,d7 ;set/clr bit = 1
move.w d7,$dff096 ;enable audio dma
chan1:
lea v1data+72(pc),a0
move.w (a0),d7
beq.s chan2
subq.w #1,(a0)
cmp.w d0,d7
bne.s chan2
move.w d5,(a0)
move.l a1,$a0(a6) ;set soundstart
move.w d1,$a4(a6) ;set soundlength
chan2:
lea v2data+72(pc),a0
move.w (a0),d7
beq.s chan3
subq.w #1,(a0)
cmp.w d0,d7
bne.s chan3
move.w d5,(a0)
move.l a2,$b0(a6)
move.w d2,$b4(a6)
chan3:
lea v3data+72(pc),a0
move.w (a0),d7
beq.s chan4
subq.w #1,(a0)
cmp.w d0,d7
bne.s chan4
move.w d5,(a0)
move.l a3,$c0(a6)
move.w d3,$c4(a6)
chan4:
lea v4data+72(pc),a0
move.w (a0),d7
beq.s endplay
subq.w #1,(a0)
cmp.w d0,d7
bne.s endplay
move.w d5,(a0)
move.l a4,$d0(a6)
move.w d4,$d4(a6)
endplay:
rts
new_note:
move.l 34(a0),a1
adda.w 40(a0),a1
cmp.w #64,40(a0)
bne.l samepat
move.w d5,40(a0)
move.l (a0),a2
adda.w 6(a0),a2 ;point to next sequence row
cmpa.l 52(a0),a2 ;is it the end?
bne.s notend
move.w d5,6(a0) ;yes!
move.l (a0),a2 ;point to first sequence
notend:
lea spdtemp(pc),a3
moveq #1,d1
addq.b #1,(a3)
cmpi.b #5,(a3)
bne.s nonewspd
move.b d1,(a3)
move.b 12(a2),d1 ;get new replay speed
beq.s nonewspd
move.w d1,2(a3) ;store in counter
move.w d1,4(a3)
nonewspd:
move.b (a2)+,d1 ;pattern to play
move.b (a2)+,44(a0) ;transpose value
move.b (a2)+,22(a0) ;soundtranspose value
lsl.w d6,d1
move.l patpoint(pc),a1 ;get pattern pointer
add.w d1,a1
move.l a1,34(a0)
addi.w #$000d,6(a0)
samepat:
move.b 1(a1),d1 ;get info byte
move.b (a1)+,d0 ;get note
bne.s ww1
andi.w #%11000000,d1
beq.s noport
bra.s ww11
ww1:
move.w d5,56(a0)
ww11:
move.b d5,47(a0)
;move.b (a1),31(a0)
;31(a0) = portamento/instr. info
;bit 7 = portamento on
;bit 6 = portamento off
;bit 5-0 = instrument number
;47(a0) = portamento value
;bit 7-5 = always zero
;bit 4 = up/down
;bit 3-0 = value
t_porton:
btst #7,d1
beq.s noport
move.b 2(a1),47(a0)
noport:
andi.w #$007f,d0
beq.l nextnote
move.b d0,8(a0)
move.b (a1),d1
move.b d1,9(a0)
move.w 32(a0),d3
or.w d3,(a5)
move.w d3,$dff096
andi.w #$003f,d1 ;max 64 instruments
add.b 22(a0),d1 ;add soundtranspose
move.l volpoint(pc),a2
lsl.w d6,d1
adda.w d1,a2
move.w d5,16(a0)
move.b (a2),23(a0)
move.b (a2)+,24(a0)
moveq #0,d1
move.b (a2)+,d1
move.b (a2)+,27(a0)
move.b #$40,46(a0)
move.b (a2),28(a0)
move.b (a2)+,29(a0)
move.b (a2)+,30(a0)
move.l a2,10(a0)
move.l frqpoint(pc),a2
lsl.w d6,d1
adda.w d1,a2
move.l a2,18(a0)
move.w d5,50(a0)
move.b d5,25(a0)
move.b d5,26(a0)
nextnote:
addq.w #2,40(a0)
rts
effects:
moveq #0,d7
testsustain:
tst.b 26(a0) ;is sustain counter = 0
beq.s sustzero
subq.b #1,26(a0) ;if no, decrease counter
bra.l volufx
sustzero: ;next part of effect sequence
move.l 18(a0),a1 ;can be executed now.
adda.w 50(a0),a1
testeffects:
cmpi.b #$e1,(a1) ;e1 = end of freqseq sequence
beq.l volufx
move.b (a1),d0
cmpi.b #$e0,d0 ;e0 = loop to other part of sequence
bne.s testnewsound
move.b 1(a1),d1 ;loop to start of sequence + 1(a1)
andi.w #$003f,d1
move.w d1,50(a0)
move.l 18(a0),a1
adda.w d1,a1
move.b (a1),d0
testnewsound:
cmpi.b #$e2,d0 ;e2 = set waveform
bne.s teste4
move.w 32(a0),d1
or.w d1,(a5)
move.w d1,$dff096
moveq #0,d0
move.b 1(a1),d0
lea soundinfo(pc),a4
add.w d0,d0
move.w d0,d1
lsl.w #2,d1
add.w d1,d0
adda.w d0,a4
move.l 60(a0),a3
move.l (a4),d1
add.l #waveforms,d1
move.l d1,(a3)
move.l d1,68(a0)
move.w 4(a4),4(a3)
move.l 6(a4),64(a0)
move.w #$0003,72(a0)
clr.w 16(a0)
move.b #$01,23(a0)
addq.w #2,50(a0)
bra.l transpose
teste4:
cmpi.b #$e4,d0
bne.s testpatjmp
moveq #0,d0
move.b 1(a1),d0
lea soundinfo(pc),a4
add.w d0,d0
move.w d0,d1
lsl.w #2,d1
add.w d1,d0
adda.w d0,a4
move.l 60(a0),a3
move.l (a4),d1
add.l #waveforms,d1
move.l d1,(a3)
move.l d1,68(a0)
move.w 4(a4),4(a3)
move.l 6(a4),64(a0)
move.w #$0003,72(a0)
addq.w #2,50(a0)
bra.s transpose
testpatjmp:
cmpi.b #$e7,d0
bne.s testnewsustain
moveq #0,d0
move.b 1(a1),d0
lsl.w d6,d0
move.l frqpoint(pc),a1
adda.w d0,a1
move.l a1,18(a0)
move.w d7,50(a0)
bra.l testeffects
testnewsustain:
cmpi.b #$e8,d0 ;e8 = set sustain time
bne.s testnewvib
move.b 1(a1),26(a0)
addq.w #2,50(a0)
bra.l testsustain
testnewvib:
cmpi.b #$e3,(a1)+
bne.s transpose
addq.w #3,50(a0)
move.b (a1)+,27(a0)
move.b (a1),28(a0)
transpose:
move.l 18(a0),a1
adda.w 50(a0),a1
move.b (a1),43(a0)
addq.w #1,50(a0)
volufx:
tst.b 25(a0)
beq.s volsustzero
subq.b #1,25(a0)
bra.s calcperiod
volsustzero:
subq.b #1,23(a0)
bne.s calcperiod
move.b 24(a0),23(a0)
volu_cmd:
move.l 10(a0),a1
adda.w 16(a0),a1
move.b (a1),d0
cmpi.b #$e8,d0
bne.s testvoluend
addq.w #2,16(a0)
move.b 1(a1),25(a0)
bra.s calcperiod
testvoluend:
cmpi.b #$e1,d0
beq.s calcperiod
cmpi.b #$e0,d0
bne.s setvolume
move.b 1(a1),d0
andi.w #$003f,d0
subq.b #5,d0
move.w d0,16(a0)
bra.s volu_cmd
setvolume:
move.b (a1),45(a0)
addq.w #1,16(a0)
calcperiod:
move.b 43(a0),d0
bmi.s lockednote
add.b 8(a0),d0
add.b 44(a0),d0
lockednote:
moveq #$7f,d1
and.l d1,d0
lea periods(pc),a1
add.w d0,d0
move.w d0,d1
adda.w d0,a1
move.w (a1),d0
move.b 46(a0),d7
tst.b 30(a0) ;vibrato_delay = zero ?
beq.s vibrator
subq.b #1,30(a0)
bra.s novibrato
vibrator:
moveq #5,d2
move.b d1,d5
move.b 28(a0),d4
add.b d4,d4
move.b 29(a0),d1
tst.b d7
bpl.s vib1
btst #0,d7
bne.s vib4
vib1:
btst d2,d7
bne.s vib2
sub.b 27(a0),d1
bcc.s vib3
bset d2,d7
moveq #0,d1
bra.s vib3
vib2:
add.b 27(a0),d1
cmp.b d4,d1
bcs.s vib3
bclr d2,d7
move.b d4,d1
vib3:
move.b d1,29(a0)
vib4:
lsr.b #1,d4
sub.b d4,d1
bcc.s vib5
subi.w #$0100,d1
vib5:
addi.b #$a0,d5
bcs.s vib7
vib6:
add.w d1,d1
addi.b #$18,d5
bcc.s vib6
vib7:
add.w d1,d0
novibrato:
eori.b #$01,d7
move.b d7,46(a0)
; do the portamento thing
moveq #0,d1
move.b 47(a0),d1 ;get portavalue
beq.s addporta ;0=no portamento
cmpi.b #$1f,d1
bls.s portaup
portadown:
andi.w #$1f,d1
neg.w d1
portaup:
sub.w d1,56(a0)
addporta:
add.w 56(a0),d0
cmpi.w #$0070,d0
bhi.s nn1
move.w #$0071,d0
nn1:
cmpi.w #$1ac0,d0
bls.s nn2
move.w #$1ac0,d0
nn2:
swap d0
move.b 45(a0),d0
rts
v1data: ds.b 64 ;voice 1 data area
offset1: ds.b 02 ;is added to start of sound
ssize1: ds.b 02 ;length of sound
start1: ds.b 06 ;start of sound
v2data: ds.b 64 ;voice 2 data area
offset2: ds.b 02
ssize2: ds.b 02
start2: ds.b 06
v3data: ds.b 64 ;voice 3 data area
offset3: ds.b 02
ssize3: ds.b 02
start3: ds.b 06
v4data: ds.b 64 ;voice 4 data area
offset4: ds.b 02
ssize4: ds.b 02
start4: ds.b 06
audtemp: dc.w 0 ;dmacon
spdtemp: dc.w 0
respcnt: dc.w 0 ;replay speed counter
repspd: dc.w 0 ;replay speed counter temp
onoff: dc.w 0 ;music on/off flag.
chandata: dc.l $00000000,$00100003,$00200006,$00300009
seqpoint: dc.l 0
patpoint: dc.l 0
frqpoint: dc.l 0
volpoint: dc.l 0
even
silent: dc.w $0100,$0000,$0000,$00e1
periods dc.w $06b0,$0650,$05f4,$05a0,$054c,$0500,$04b8,$0474
dc.w $0434,$03f8,$03c0,$038a,$0358,$0328,$02fa,$02d0
dc.w $02a6,$0280,$025c,$023a,$021a,$01fc,$01e0,$01c5
dc.w $01ac,$0194,$017d,$0168,$0153,$0140,$012e,$011d
dc.w $010d,$00fe,$00f0,$00e2,$00d6,$00ca,$00be,$00b4
dc.w $00aa,$00a0,$0097,$008f,$0087,$007f,$0078,$0071
dc.w $0071,$0071,$0071,$0071,$0071,$0071,$0071,$0071
dc.w $0071,$0071,$0071,$0071,$0d60,$0ca0,$0be8,$0b40
dc.w $0a98,$0a00,$0970,$08e8,$0868,$07f0,$0780,$0714
dc.w $1ac0,$1940,$17d0,$1680,$1530,$1400,$12e0,$11d0
dc.w $10d0,$0fe0,$0f00,$0e28
soundinfo:
;offset.l , sound-length.w , start-offset.w , repeat-length.w
;reserved for samples
dc.w $0000,$0000,$0000,$0000,$0001
dc.w $0000,$0000,$0000,$0000,$0001
dc.w $0000,$0000,$0000,$0000,$0001
dc.w $0000,$0000,$0000,$0000,$0001
dc.w $0000,$0000,$0000,$0000,$0001
dc.w $0000,$0000,$0000,$0000,$0001
dc.w $0000,$0000,$0000,$0000,$0001
dc.w $0000,$0000,$0000,$0000,$0001
dc.w $0000,$0000,$0000,$0000,$0001
dc.w $0000,$0000,$0000,$0000,$0001
;reserved for synth souns
dc.w $0000,$0000,$0010,$0000,$0010
dc.w $0000,$0020,$0010,$0000,$0010
dc.w $0000,$0040,$0010,$0000,$0010
dc.w $0000,$0060,$0010,$0000,$0010
dc.w $0000,$0080,$0010,$0000,$0010
dc.w $0000,$00a0,$0010,$0000,$0010
dc.w $0000,$00c0,$0010,$0000,$0010
dc.w $0000,$00e0,$0010,$0000,$0010
dc.w $0000,$0100,$0010,$0000,$0010
dc.w $0000,$0120,$0010,$0000,$0010
dc.w $0000,$0140,$0010,$0000,$0010
dc.w $0000,$0160,$0010,$0000,$0010
dc.w $0000,$0180,$0010,$0000,$0010
dc.w $0000,$01a0,$0010,$0000,$0010
dc.w $0000,$01c0,$0010,$0000,$0010
dc.w $0000,$01e0,$0010,$0000,$0010
dc.w $0000,$0200,$0010,$0000,$0010
dc.w $0000,$0220,$0010,$0000,$0010
dc.w $0000,$0240,$0010,$0000,$0010
dc.w $0000,$0260,$0010,$0000,$0010
dc.w $0000,$0280,$0010,$0000,$0010
dc.w $0000,$02a0,$0010,$0000,$0010
dc.w $0000,$02c0,$0010,$0000,$0010
dc.w $0000,$02e0,$0010,$0000,$0010
dc.w $0000,$0300,$0010,$0000,$0010
dc.w $0000,$0320,$0010,$0000,$0010
dc.w $0000,$0340,$0010,$0000,$0010
dc.w $0000,$0360,$0010,$0000,$0010
dc.w $0000,$0380,$0010,$0000,$0010
dc.w $0000,$03a0,$0010,$0000,$0010
dc.w $0000,$03c0,$0010,$0000,$0010
dc.w $0000,$03e0,$0010,$0000,$0010
dc.w $0000,$0400,$0008,$0000,$0008
dc.w $0000,$0410,$0008,$0000,$0008
dc.w $0000,$0420,$0008,$0000,$0008
dc.w $0000,$0430,$0008,$0000,$0008
dc.w $0000,$0440,$0008,$0000,$0008
dc.w $0000,$0450,$0008,$0000,$0008
dc.w $0000,$0460,$0008,$0000,$0008
dc.w $0000,$0470,$0008,$0000,$0008
dc.w $0000,$0480,$0010,$0000,$0010
dc.w $0000,$04a0,$0008,$0000,$0008
dc.w $0000,$04b0,$0010,$0000,$0010
dc.w $0000,$04d0,$0010,$0000,$0010
dc.w $0000,$04f0,$0008,$0000,$0008
dc.w $0000,$0500,$0008,$0000,$0008
dc.w $0000,$0510,$0018,$0000,$0018
waveforms:
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $3f37,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c037,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b027,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a017,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9007,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8007,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8088,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9017,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a027,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a0a8,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a0a8,$b037
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$8181,$817f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$8181,$8181,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$8181,$8181,$817f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$817f,$7f7f
dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$8080
dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$7f7f
dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$8080
dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$807f
dc.w $8080,$8080,$8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$8080,$8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$9098,$a0a8,$b0b8,$c0c8,$d0d8,$e0e8,$f0f8
dc.w $0008,$1018,$2028,$3038,$4048,$5058,$6068,$707f
dc.w $8080,$a0b0,$c0d0,$e0f0,$0010,$2030,$4050,$6070
dc.w $4545,$797d,$7a77,$7066,$6158,$534d,$2c20,$1812
dc.w $04db,$d3cd,$c6bc,$b5ae,$a8a3,$9d99,$938e,$8b8a
dc.w $4545,$797d,$7a77,$7066,$5b4b,$4337,$2c20,$1812
dc.w $04f8,$e8db,$cfc6,$beb0,$a8a4,$9e9a,$9594,$8d83
dc.w $0000,$4060,$7f60,$4020,$00e0,$c0a0,$80a0,$c0e0
dc.w $0000,$4060,$7f60,$4020,$00e0,$c0a0,$80a0,$c0e0
dc.w $8080,$9098,$a0a8,$b0b8,$c0c8,$d0d8,$e0e8,$f0f8
dc.w $0008,$1018,$2028,$3038,$4048,$5058,$6068,$707f
dc.w $8080,$a0b0,$c0d0,$e0f0,$0010,$2030,$4050,$6070
name dc.b "Future Composer 1.3",0
end